Writing

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GM Craft

The Adventure

Turning one hook from the Kinunir module into a full heist adventure -- guidelines, NPCs, and a 5-room dungeon outline for Scenario 1.

· 11 min read
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Game Design

The Scenario

How a 1977 Traveller module and Justin Alexander's heist framework became the spine of my ArcaneCon adventure.

· 6 min read
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GM Craft

The First Game

You've volunteered to run a replacement convention game in two weeks. Here's how I built char-gen so death, choice, and flow all made the cut.

· 4 min read
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