Personal Ships
Work in Progress
Ships in this class require a crew of 1. They are small enough that most systems can be automated with the ship's computer. Except the Trader, which is technically a crewed ship and requires 3.
Explorer
| Stats | |
|---|---|
| Range | 3 parsecs |
| Hyperlite Factor | 1 |
| Combat Speed | 2 |
| Cabins | 4 |
| Max Aboard | 8 persons |
| Life Support | 500 person-days |
| Cargo Hold | 2 units |
| Capabilities | |
| Atmospheric flight | |
| Ship-to-ship docking | |
| High-port and down-port docking | |
| Vehicle Bay | |
| Air/Raft | |
| Crew | |
| Capacity | 1 |
| Required | Helm |
| Consoles (3) | |
| Helm | |
| Comms/Sensors | |
| Engineering | |
| Computer | |
| Processor | 2 |
| Cache | 4 |
| Storage | 8 |
| Available Subroutines | AstroGuide, autoHelm, fly_buddy, Dodge-N-Weave, ESWCS, Secure-Ship |
| Optional Components (3) | |
| 3 open slots | |
| Mounts | |
| Utility Mounts | 1 |
| Weapon Mounts | 1 |
| Rules — Superstructure Hits (6) | |
| Thrusters | 1/2 (disable/destroy) |
| DLM | 1/2 |
| Reactor | 1/2 |
| Fuel Cell | 1 -1/2, 2 -3/4, 3 empty |
| Cargo Hold | 1/3 |
| Main Compartment | 1/3, 1 in 6 to hit bridge |
Messenger
TBD. This will be a mail carrier/transport ship.
Traveller
TBD. Smaller than an indy-trader, larger than an explorer or messenger. No weapon mounts installed, but ample space for component modules allow for greater customization than any other type.
Independent Trader
The smallest class of cargo vessel. Occasionally made available to select Guild members upon separation.
- Hyperlite Factor 1, 1-G, 2 parsecs, 50 cargo units.
- Requires helm, engineer, steward/supercargo. Optional gunner/sensor, medic