Rules & Lore › Galactic Careers

Bureau

Sometimes referred to as The Agency, this service provides investigation, intelligence, and counter-intelligence for the Empire. The Bureau is the Emperor's eyes, ears and nose. Every agent is trained in law and administrative bureaucratic procedures. The Bureau rewards and promotes above average Intuition and Education.

At a Glance

  • Draft roll (1D): 1
  • Application: beat 7 · +1 if AGI 7+, +1 if END 7+
  • Onboarding skill: Admin
  • Survive: beat 5 · +2 if EDU 7+
  • Recognition: beat 5 · +1 if END 7+
  • Promotion: beat 6 · +1 if EDU 7+
  • Re-apply: beat 7
  • Learn rolls per term: 1

All rolls are 2D tests of competition: beat the target. The general procedure is on Lifepath Character Creation.

Career Resolution

  1. Apply. Roll 2D and beat 7 (+1 if AGI 7+, +1 if END 7+). If you fail, you may enter the Draft instead. You may also skip applying and enter the Draft directly. Either way, you gain the Onboarding Skill of the service you join (Admin here).
  2. Survive. Every term, roll 2D and beat 5 (+2 if EDU 7+). Fail, and the character dies in service.
  3. Learn. Roll once each term on Personal, Service, or Specialist Training, or on Advanced Training if EDU 8+.
  4. Recognition & Promotion. Once per term, roll 2D and beat 5 (+1 if END 7+) to be recognized: you become L1 (Agent, Shooting). You may then roll for promotion immediately, and once in each later term: beat 6 (+1 if EDU 7+) to climb one Career Level. Draftees cannot be recognized in their first term. Recognition and each promotion also grant a random Specialist or Advanced (EDU 8+) skill.
  5. Re-apply & Age. Roll 2D and beat 7 to continue. If you succeed you may serve another term or leave, but on a 12 you must serve another term (unless aged 66 or older). From the end of your fourth term on, make Aging tests every term.
  6. Separate. Roll on the Benefits table once per term served, plus once if you were recognized and once more at L3 or higher. After 5 terms you also draw an Imperial Pension.

Training

Roll 1D.

Personal Training
1Brawling
2AGI
3END
4Fencing
5EDU
6PRE
Service Training
1Brawling
2Air/Raft
3Ground/Car
4Admin
5Observer
6Shooting
Specialist Training
1Steward
2Mechanics
3Electronics
4Shooting
5Computer
6Bribery
Advanced Training (EDU 8+ only)
1Streetwise
2Tactics
3Forgery
4Computer
5Leader
6Admin

Career Levels

LevelTitleBenefit
L1AgentShooting
L2Agent II+1 EDU
L3Senior AgentStreetwise
L4Special AgentObserver
L5Principal AgentLeader
L6Director+1 SOC

Benefits

Rolls: 1 per term served, +1 roll if Recognized, +1 at L3 or higher. Roll modifiers (cumulative, added to each 2D roll): +1 if you have the Gambling skill, +1 at L5 or higher. Results above 12 count as 12.

2DBenefit
2Safe House
3INT
4Personal Vehicle
5Contact
6Luxury Passage
7Personal Armor or Weapon
8EDU
9END
10Secret Conspiracy
11SOC
12Bureau Techno-Gadget