Rules & Lore › Galactic Careers

Guild

The merchants of the Guild, or Hausia, are the financial stewards of the Empire. They maintain the Intergalactic Banking System, escrow services, and commercial and employment contract hosting services available at most Class 3 and above starports. Every Guilder is trained as a broker. The Guild rewards high Strength and Intuition, and will gladly accept either.

At a Glance

  • Draft roll (1D): 3
  • Application: beat 7 · +1 if STR 7+, +1 if INT 6+
  • Onboarding skill: Broker
  • Survive: beat 5 · +2 if INT 7+
  • Recognition: beat 4 · +1 if INT 6+
  • Promotion: beat 10 · +1 if INT 9+
  • Re-apply: beat 4
  • Learn rolls per term: 1

All rolls are 2D tests of competition: beat the target. The general procedure is on Lifepath Character Creation.

Career Resolution

  1. Apply. Roll 2D and beat 7 (+1 if STR 7+, +1 if INT 6+). If you fail, you may enter the Draft instead. You may also skip applying and enter the Draft directly. Either way, you gain the Onboarding Skill of the service you join (Broker here).
  2. Survive. Every term, roll 2D and beat 5 (+2 if INT 7+). Fail, and the character dies in service.
  3. Learn. Roll once each term on Personal, Service, or Specialist Training, or on Advanced Training if EDU 8+.
  4. Recognition & Promotion. Once per term, roll 2D and beat 4 (+1 if INT 6+) to be recognized: you become L1 (Cadet, Air/Raft). You may then roll for promotion immediately, and once in each later term: beat 10 (+1 if INT 9+) to climb one Career Level. Draftees cannot be recognized in their first term. Recognition and each promotion also grant a random Specialist or Advanced (EDU 8+) skill.
  5. Re-apply & Age. Roll 2D and beat 4 to continue. If you succeed you may serve another term or leave, but on a 12 you must serve another term (unless aged 66 or older). From the end of your fourth term on, make Aging tests every term.
  6. Separate. Roll on the Benefits table once per term served, plus once if you were recognized and once more at L3 or higher. After 5 terms you also draw an Imperial Pension.

Training

Roll 1D.

Personal Training
1STR
2Shooting
3END
4Brawling
5Fencing
6Gambling
Service Training
1Steward
2Broker
3Bribery
4Streetwise
5Ground/Car
6Air/Raft
Specialist Training
1Steward
2Computer
3Gunnery
4Mechanics
5Astro/Cosmo
6Electronics
Advanced Training (EDU 8+ only)
1Medic
2Leader
3Engineer
4Astrogator
5Helm
6Admin

Career Levels

LevelTitleBenefit
L1CadetAir/Raft
L2SupercargoBroker
L3Third MateSteward
L4Second MateHelm
L5Chief MateAstrogator
L6CaptainLeader

Benefits

Rolls: 1 per term served, +1 roll if Recognized, +1 at L3 or higher. Roll modifiers (cumulative, added to each 2D roll): +1 if you have the Gambling skill, +1 at L5 or higher. Results above 12 count as 12.

2DBenefit
2Deal
3INT
4Personal Vehicle
5Contact
6Luxury Passage
7Personal Armor or Weapon
8EDU
9END
10Trade Secret
11SOC
12Non-Fighting Robot