Rules & Lore › Galactic Careers

Careers Table

All six lifepaths side by side. Each career also has its own page with the full resolution flow: Bureau, Explorer, Guild, Legion, Spacer, Syndicate.

BureauExplorerGuildLegionSpacerSyndicate
Term Rolls
Application, +1,+27, AGI 7+, END 7+4, INT 6+, STR 8+7, STR 7+, INT 6+6, INT 8+, STR 8+8, INT 8+, EDU 9+3, no mods.
Onboarding SkillAdminHelmBrokerFencingBrawlingStreetwise
Survive, +25, EDU 7+7, END 9+5, INT 7+6, END 8+5, INT 7+6, INT 9+
Recognition, +15, END 7+—4, INT 6+9, EDU 7+10, PRE 9+—
Promotion, +16, EDU 7+—10, INT 9+9, PRE 8+8, EDU 8+—
Re-Apply734565
TrainingBureauExplorerGuildLegionSpacerSyndicate
Personal Training1BrawlingSTRSTRSTRSTRSTR
2AGIAGIShootingAGIAGIAGI
3ENDENDENDENDENDEND
4FencingShootingBrawlingShootingBrawlingFencing
5EDUINTFencingGamblingEDUBrawling
6PREEDUGamblingFencingShootingShooting
Service Training1BrawlingAir/RaftStewardGround/CarAir/RaftStreetwise
2Air/RaftGunneryBrokerAstro/CosmoAstro/CosmoGambling
3Ground/CarHelmBriberyBrawlingStewardBrawling
4AdminMechanicsStreetwiseFencingMechanicsFencing
5ObserverElectronicsGround/CarShootingElectronicsShooting
6ShootingAstro/CosmoAir/RaftGunneryGunneryBribery
Specialist Training1StewardObserverStewardTacticsGunneryElectronics
2MechanicsMedicComputerMechanicsComputerMechanics
3ElectronicsFencingGunneryElectronicsAir/RaftAir/Raft
4ShootingJack-of-all-TradesMechanicsGround/CarEngineerStreetwise
5ComputerEngineerAstro/CosmoGunneryMedicGround/Car
6BriberyAstrogatorElectronicsShootingJack-of-all-TradesGambling
Advanced Training
(Edu 8+ only)
1StreetwiseBrokerMedicAir/RaftMedicMedic
2TacticsAstrogatorLeaderAstro/CosmoAstrogatorForgery
3ForgeryEngineerEngineerTacticsEngineerLeader
4ComputerComputerAstrogatorComputerLeaderComputer
5LeaderHelmHelmLeaderHelmBroker
6AdminJack-of-all-TradesAdminObserverAdminSteward
Career LevelsBureauExplorerGuildLegionSpacerSyndicate
L1Agent
Shooting
—Cadet
Air/Raft
Aspirant
Astro/Cosmo
Ensign
+1 EDU
SOC -1
L2Agent II
+1 EDU
—Supercargo
Broker
Lieutenant
Tactics
Lieutenant
Leader
Admin
L3Senior Agent
Streetwise
AstrogatorThird Mate
Steward
Force Commander
Leader
Lt. Commander
Helm
SOC -1
L4Special Agent
Observer
—Second Mate
Helm
Major
Gunnery
Commander
Astrogator
Leader
L5Principal Agent
Leader
EngineerChief Mate
Astrogator
Colonel
+1 EDU
Captain
+1 SOC
—
L6Director
+1 SOC
—Captain
Leader
Brigadier
+1 SOC
Admiral
+1 SOC
—
BenefitsBureauExplorerGuildLegionSpacerSyndicate
Rolls: 1 per term served, +1 roll if Recognized, +1 at L3 or higher. Roll modifiers (cumulative, added to each 2D roll): +1 if you have the Gambling skill, +1 at L5 or higher. Results above 12 count as 12.
2Safe HouseExplorer VesselDealWanderer's Club MembershipWorking PassageBodyguard/Driver
3INTINTINTINTINTINT
4Personal VehicleWanderer's Club MembershipPersonal VehiclePersonal VehiclePersonal VehicleCache
5ContactContactContactContactContactContact
6Luxury PassageLuxury PassageLuxury PassageLuxury PassageLuxury PassageLuxury Passage
7Personal Armor or WeaponPersonal Armor or WeaponPersonal Armor or WeaponPersonal Armor or WeaponPersonal Armor or WeaponPersonal Armor or Weapon
8EDUEDUEDUEDUEDUEDU
9ENDENDENDENDENDEND
10Secret ConspiracyAstrogation SecretTrade SecretMilitary SecretSecret BaseDirty Secret
11SOCSOCSOCSOCSOCSOC
12Bureau Techno-GadgetExplorer Techno-GadgetNon-Fighting RobotFighting RobotSpacer Techno-GadgetSyndicate Techno-Gadget

Table Notes

  • Learn: characters gain one skill per term, rolled randomly after surviving the term. Explorers (and only Explorers) gain two.
  • No ranks: Explorers and Syndicate have no traditional ranks or advancement ladder.
  • Recognition & Promotion: once per term, a character may roll for Recognition to be placed on the Career Levels ladder. That character becomes L1 and may roll for Promotion immediately, advancing to L2 if successful. In each subsequent term they may roll again for Promotion.